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Author Topic: Placing units in buildings?  (Read 1236 times)

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Offline pexmo

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Placing units in buildings?
« on: 13 Dec 2004, 08:32:20 »
I want to put a enemy soldier in a window to snipe at the players. i have only got this working if the house has a hole in the roof just above the spot i want the sniper to be at. Can i get a unit to spawn inside a regular house?

Offline greg147

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Re:Placing units in buildings?
« Reply #1 on: 13 Dec 2004, 08:34:51 »
You can place the sniper on the grey square of the building, and put

this setpos [(GetPos this select 0), (GetPos this select 1), 13]

and change the 13 higher or lower until the player is at the right height to be looking out of the window  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Blip

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Re:Placing units in buildings?
« Reply #2 on: 13 Dec 2004, 09:09:04 »
this setpos ((object XXXXX) buildingPos 1)

xxxxx is where you put the id #

buildingPos # : There are usually multiple places a unit can be placed in the building so try changing the number.

Later,

Blip
...NIGHT WALKER....

Offline The-Architect

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Re:Placing units in buildings?
« Reply #3 on: 13 Dec 2004, 11:05:01 »
Placing units in buildings can be very annoying.

AI can move through walls so be very careful where you place them.
The last thing a playerwants to see is an AK pointing at them through a wall. The AI can shoot you but you can't shoot the AI. Very annoying.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

bored_onion

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Re:Placing units in buildings?
« Reply #4 on: 13 Dec 2004, 17:53:23 »
disableai "move" is a useful command to stop them playing around in there