Hi
I am using the new animations by flashpointgamer. I am trying to use an addeventhandler to call a script once the unit is either fired upon or hit. I have tried:
loon AddEventHandler ["fired", this exec "null.sqs"]
and
loon AddEventHandler ["hit", this exec "null.sqs"]
The script it is calling is a simple:
loon switchMove "null"
The problem I am having is the script activates right away when nothing has happened. I dont even have enemies on the map yet.
What am I doing wrong?
thanks again