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I have tried using a get in waypoint on the empty vehicle
the thing does move before they get into it
object animate [animation, phase]Operand types:object: Object[animation, phase]: ArrayType of returned value:NothingDescription:Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase. Example:house animate ["doors1", 1] comment » General Barron May 23, 2004, 15:26 This has nothing to do with the switchmove/playmove commands, or unit animations. This command deals with animations built into objects, such as opening/closing doors, lowering goggles (as in BAS Rangers addon), etc.