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Author Topic: filling ammo part way  (Read 442 times)

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gadolinite

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filling ammo part way
« on: 22 Dec 2004, 21:07:44 »
Lets say a vehicle stores 20 rounds of ammo.  What do you do if you want to add 3 rounds to this vehicle with a script command?  

bored_onion

  • Guest
Re:filling ammo part way
« Reply #1 on: 22 Dec 2004, 21:20:48 »
ammo and addmagazine command id imagine look at the command manual in the ed depot

gadolinite

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Re:filling ammo part way
« Reply #2 on: 22 Dec 2004, 21:38:00 »
I checked those commands.  I could not find any where you can do that.  I did find commands for damage (setdammage) and fuel (setfuel), however there is no setammo command.  What I want to know is how to perform the setammo events.

Offline Triggerhappy

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  • Llama, it's what's for dinner.
Re:filling ammo part way
« Reply #3 on: 22 Dec 2004, 21:39:05 »
are you talking about having a partially filled mag?
not possible

Offline Zombie

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  • Beware the night, the zombie walks among you
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Re:filling ammo part way
« Reply #4 on: 23 Dec 2004, 14:53:09 »
 way to do it is to set the ammo level slider down low when you place the unit, then you will have partially filled mags, but manipulating from there requires more creativity.
  You could create several vehicles of different ammo levels and place them "off map", then setpos them to the mission area as required.  Not an elegant solution, but it is a functional workaround...one more hope for ofp2 setammo