:'(
I have a rather depressing problem. I have an incomplete (haven't done the intro yet, and needs more work before beta testing) but functional single player mission. It uses only three addons:
JAM 2
VIT_APC (various APC's and IFV's and some fixed weapons)
UCE_Rustaiga (Russian MVDs)
There's nothing particularly odd about the mission, apart from one thing that I will explain in a moment. The only scripts it uses are General Barron's AI script and a very short camera script that is launched from a unit's init field.
I had the endings working OK in the editor and added decided to export it to my single mission folder to check that a clutch of extra (JAM) weapons that I added via the description.ext were all alright.
However, when the briefing screen appears, OFP locks up, although I can still Alt-Tab in and out.
The only oddity is that in the init.sqs I use removeAllWeapons / addWeapon to swap the UCE_Rustaiga retextured BIS weapons for JAM equivalents. This seemed to work fine in the editor but I thought this might be the problem. So I deleted the weapon changing part of the script and re-exported the mission with the new init.sqs, but the same crash happened, so it can't be that.
I've checked my spelling of classnames in description.ext and I'm sure it's not that. I've also tested exporting other single missions and they all work fine. I have OFP 1.96 and FDF 1.3. The problem is the same whether I am running FDFMOD.exe or FLASHPOINTRESISTANCE.exe.
Can anyone help?
I'm not keen on starting from scratch because I'm quite pleased with how the mission plays.
Ade