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klavan

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Error messages
« on: 22 Oct 2004, 18:52:31 »
Im currently editing two mission, but some error messages occours:

First:
In an outro the message "SFX Taps not found" appear. After pressing OK the scen run properly. Note that the cutscen was created in the mission section of the editor and the cutted and copied into the outro win section.

Second:
At the beginning of the second mission "Can't load mission: missing Addon Bis-Weaponpack" appear. Even in this case, after pressing ok button the mission run properly.

Thanks in advance for any help.

GI-YO

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Re:Error messages
« Reply #1 on: 22 Oct 2004, 20:37:07 »
I cant help on the first point but the BIS-weaponpack comes with resistance as far as i know, so if you have resistance i'm not sure why that error should show. thats about it from me.

GI-YO

Offline nominesine

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Re:Error messages
« Reply #2 on: 22 Oct 2004, 23:52:23 »
Did you play around with some addon requiring Bis-weaponpack while designing the mission? In that case the addons list in your missionsqm may still have the addon listed, even if you deleted the unit and saved. Sometimes, dependeing on what version of OFP you are using, you must delete them from mision.sqm manually. They appear at the top of the mission.sqm file.

But sometimes OFP will keep arguing about addons, and then the game still let's you play if you hit OK. It's just SOP in OFP - the buggiest and best game in the world  ;D
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Offline macguba

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Re:Error messages
« Reply #3 on: 23 Oct 2004, 00:30:32 »
The bis_weaponpack error is common, annoying, but fortunately not serious.   There is a good thread on it over on the official forums.   I can't remember the details but it appears, for example, when you have a weapon in Gear selection but not in the mission:  the addon name is therefore not in the mission.sqm and the error is generated.   The fix is to add the addon manually to the mission.sqm.

However nominesine is right, it may be that you need to DELETE bis_weaponpack from your mission.sqm.   ;D   Welcome to the crazy world of mission editing.   Don't forget to check the Intro and Outro sections of the mission.sqm.
Plenty of reviewed ArmA missions for you to play

klavan

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Re:Error messages
« Reply #4 on: 23 Oct 2004, 09:47:58 »
All is fixed, now! :)
Macguba was right: the units came in the briefing with standard weapons, but then I reaplaced 'em with BAS weapons. I've added the addon manually in the sqm file.

Even the first error message is fixed: It was a "ghost" sensor, deleting it in the sqm, resolved the problem. However I've no idea of how It appeared in the outro...

Thanks to all.  ;)

Offline macguba

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Re:Error messages
« Reply #5 on: 23 Oct 2004, 11:37:44 »
Well you probably copied it without realising   ;D  .... but it is possible that it got there by itself.  OFP is VERY strange sometimes.   I've had addons added to my mission.sqm without ever having downloaded the addon;   triggers that are correct but don't work;  case sensitive commands; and other wierd stuff.      Although Sherlock Holmes' maxim "When you have eliminated the impossible, whatever is left - however improbable - must be the truth" is frequently very helpful, except on the odd occasion when the impossible has occurred.
Plenty of reviewed ArmA missions for you to play