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Author Topic: Integrating Fishion's explosion dust into my mod  (Read 446 times)

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Offline Nemesis6

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Integrating Fishion's explosion dust into my mod
« on: 29 Oct 2004, 19:32:40 »
*Note, you must be aquinted with Fishion's explosion dust scripts

The thing I need help with is actually the init.sqs. The way the script works is by init.sqs declaring some global variables and preprocessing some stuff before the actual script is ready for use, so I need to execute a file with the needed perimeters at, say, the start up... So I'm thinking, what's the best way to do this? I already know some ways, but I thought I'd get a second opinion.

Help? (Catchy word!)
I am actually flying into a star... this is incredible!

Offline Nemesis6

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Re:Integrating Fishion's explosion dust into my mod
« Reply #1 on: 08 Nov 2004, 08:12:26 »
It isn't possible, right? :-/

Well, are there any other alternatives you guys can recommend? I need a script that generates a perfect shockwave, which I can then randomize myself.
I am actually flying into a star... this is incredible!