Home   Help Search Login Register  

Author Topic: Urban Warfare  (Read 570 times)

0 Members and 1 Guest are viewing this topic.

Tomasz

  • Guest
Urban Warfare
« on: 19 Sep 2004, 19:32:04 »
Hey guys,

don't you think that after all those revolutions in OFP, there comes a time where we just think, "Why isn't there any script for AI to act smart in an urban environment; to wisely use all objects ( to hide behind them ), etc...?"

I think that such a revolution is possible, and would be VERY popular in the OFPEC community.

So who will answer the call? One could say "A Call of Duty". ;D

cheers

Tomasz
« Last Edit: 19 Sep 2004, 19:33:14 by Tomasz »

Offline sim

  • Members
  • *
  • Hot! Real hot! Damn Hot!
Re:Urban Warfare
« Reply #1 on: 19 Sep 2004, 19:40:25 »
It would take a hell of a lot of scripting to make the AI smarter, it may also most likely have to be built into the actual unit to cut down on the amount of scripts ingame.

I know what you mean though and it would be pretty kool  ;)

sim
The Unsung Campaign Team Leader

Tomasz

  • Guest
Re:Urban Warfare
« Reply #2 on: 19 Sep 2004, 19:42:16 »
Then it would start a new era of units!!! :D just for urban warfare!!

That would be awsome :o

Tomasz

Offline sim

  • Members
  • *
  • Hot! Real hot! Damn Hot!
Re:Urban Warfare
« Reply #3 on: 19 Sep 2004, 19:44:15 »
Indeed it would but surely you could just modify some original existing units and add the scripts in there to enhance their AI.

Or you could make new units  :P

sim
The Unsung Campaign Team Leader

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Urban Warfare
« Reply #4 on: 19 Sep 2004, 20:05:01 »
Nice idea, but if I were you I really wouldn't bother.     AI units can often see through walls, floors and ceilings.    Human units can't.    :-\

If you want to go for it, start off by writing a script that detects if there is a wall between one unit and another.     Don't forget to check for windows and doorways and handling the diagonals of ruins might be tricky.    This is all done by the game engine of course, but not always very well.

There are various threads around the forums on the topic of enhanced AI:  use the search function.

« Last Edit: 19 Sep 2004, 20:06:37 by macguba »
Plenty of reviewed ArmA missions for you to play

CameronMcDonald

  • Guest
Re:Urban Warfare
« Reply #5 on: 19 Sep 2004, 23:59:25 »
To do a really nice urban warfare scene, I just use waypoints, a lot of General Barron's "cover.sqs", a touch of "this setunitpos "up"" and a tad of "this disableai "move"". Doesn't work too badly, though any dynamic warfare would be nigh on impossible to script.

C"G"McD