You have to use the get bank/pitch function at the editor depot to get he actual pitch angle of the object. However, if you need to get the angle of climb or dive of a moving object, you can use the Velocity command and then use trig, or you can use my handy VelAng function which will return the angle at which a moving object is climbing or diving. The VelAng function can be found with the Super Chopper script and demo, or with the Super Guided Missile script and demo at the editor depot.