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Author Topic: Smoke Missions  (Read 569 times)

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Falcon988

  • Guest
Smoke Missions
« on: 03 Aug 2004, 02:41:21 »
All right now we all know that smoke is an important part of any battle. Attacking, retreating, whatever. I know FDFMod fixed it so AI units can't see through smoke, and so now I'm curious if anyone knows how I can make a mass smoke screen? Big enough to allow several tanks, apcs, or trucks to drive through unhindered.

Dubieman

  • Guest
Re:Smoke Missions
« Reply #1 on: 03 Aug 2004, 03:32:09 »
Script loads of smoke grenades or there was a smoke generator based on the M113 chassis made by someone... :P

Offline Nemesis6

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Re:Smoke Missions
« Reply #2 on: 05 Aug 2004, 21:18:51 »
The Lynx smoke generator. Here's a link - http://www.ofp.bmj.pl/pojazdy/LynxSmokeGenerator10.zip
« Last Edit: 05 Aug 2004, 21:25:26 by Nemesis6 »
I am actually flying into a star... this is incredible!

m21man

  • Guest
Re:Smoke Missions
« Reply #3 on: 11 Aug 2004, 04:15:26 »
JAM includes sight-inhibiting smoke grenades.

Offline dmakatra

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  • Better known as Armsty
Re:Smoke Missions
« Reply #4 on: 11 Aug 2004, 10:44:31 »
I am not sure if Lynx smoke generator supports not being able to see through. A better choice would be to camcreate smokenades.

:beat: *Gets Shot* :beat:

DBR_ONIX

  • Guest
Re:Smoke Missions
« Reply #5 on: 30 Aug 2004, 18:50:25 »
I am totaly sure I saw a script that changes the size of a smoke grenade..
Can't remeber where though..
- Ben