I'm starting to use setIdentity, and for some missions where the bad guys have cammied-up faces, I have created a generic "hCammieEnemy" identity which *every* bad guy is set to. As setFace always gets lost after a restart/load after save, I thought I would try it this way.
It *seems* to be working fine, but I wondered if anyone has more experience with this and can advise of any pitfills in assigning multiple units to the same identity. The voice and name being the same are irrelevent, as the player will never hear or see that anyway....