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Author Topic: Texture resolution  (Read 998 times)

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Offline Peter_Bullet

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Texture resolution
« on: 16 Sep 2004, 15:22:19 »
Hi!

I'm making a toy chopper as the real ones require the talent (and time) I don't have ;)

So, is it the same if I texture the fuselage using 512x1024 resolution texture, than if I would use two 512x512 textures, or does the first one require more memory than the second method?

Thanks quys... :D

DBR_ONIX

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Re:Texture resolution
« Reply #1 on: 18 Sep 2004, 20:35:38 »
I'd use 256x256 ones for a a toy, in my opinion
- Ben