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Author Topic: Paintball in OFP:)  (Read 1029 times)

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ReconCell

  • Guest
Paintball in OFP:)
« on: 26 Aug 2004, 11:35:06 »
Well I have decided to do the paintball MOD in OFP because the other one died, I am building the gun in an animation software called Anim8or. Well I usually just export it in 3DS format and import it into o2, whats done afterward?I am just confused on whats after, below is the pic to my halfway modeled gun...

ReconCell

  • Guest
Re:Paintball in OFP:)
« Reply #1 on: 27 Aug 2004, 03:57:05 »
Well here is an update, Istill have about a week or two left

DBR_ONIX

  • Guest
Re:Paintball in OFP:)
« Reply #2 on: 28 Aug 2004, 21:14:35 »
Nice :)
Well, you would need some new units, inplace of the blood when you get hit, it would be a paint splat..
You coud edit the BIS units or the BAS Internation soldier kit
And maybe make a face mask you could give them..
And a config.cpp for your weapon, with a really weak dammage
Then, some scripts to make the units react to getting hit by the weapon
And finaly some good missions ;)

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