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Author Topic: fire`s and various other stuff  (Read 3347 times)

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ThEoNaNdOnLy

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fire`s and various other stuff
« on: 07 Apr 2004, 13:20:53 »
i cant help it... im a noob!

could someone please tell me what i need to type into the initfield to gat a fire to burn. i know its a dumass question but im new to all this init stuff.


Guy

Offline Nemesis6

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Re:fire`s and various other stuff
« Reply #1 on: 07 Apr 2004, 15:51:00 »
Well... Here's the thing, you gotta get scripts for that(small pieces of premade code to be plain). To use one, when you find one you like, you have to put it in your mission directory, I.e - "Users\YourName\missions\MyMissionName.Eden", and execute it either like
[This] exec "Scriptname.sqs", or This exec "scriptname.sqs"

Here's a little one I made.

http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=16531

You can't make a fire with just the init, you can execute the scripts that make the fires with it. Anyway, I assume you just want to get it done nice and easy, for that, use this -

http://www.flashpoint.ru/newsimages/temp/EffectPackV081.rar

For cars - [this] exec "\effectpack\careffect\init.sqs"
For tanks - [this] exec "\effectpack\tankeffect\init.sqs"
For planes - [this] exec "\effectpack\aireffect\init.sqs"
For helicopters - [this] exec "\effectpack\chopterseffect\init.sqs"
« Last Edit: 07 Apr 2004, 15:59:57 by Nemesis6 »
I am actually flying into a star... this is incredible!

Offline Raptorsaurus

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Re:fire`s and various other stuff
« Reply #2 on: 07 Apr 2004, 16:15:11 »
If you are just talking about a camp fire you put:

Code: [Select]
this inFlame true
in the init field of the camp fire (in the editor).  In the future, search the FAQ for this kind of simple stuff (this one is for sure in there).

MuSe

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Re:fire`s and various other stuff
« Reply #3 on: 14 Jul 2004, 10:55:44 »

Offline Nemesis6

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Re:fire`s and various other stuff
« Reply #4 on: 24 Jul 2004, 19:47:59 »
« Last Edit: 24 Jul 2004, 19:48:47 by Nemesis6 »
I am actually flying into a star... this is incredible!

BronzeEagle

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Re:fire`s and various other stuff
« Reply #5 on: 23 Aug 2004, 07:59:04 »
is there any way i can do a fire without an addon?  just to cut down on addons.  

Offline Planck

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Re:fire`s and various other stuff
« Reply #6 on: 23 Aug 2004, 20:25:02 »
If you mean 'How do I place a fire and light it without having one of the editorupdates in the Addons folder'.......try this:

In the players init field:

fyre = "Fire" createvehicle getpos player

You will then have the option in the action menu to.........'Light Fire'.

Or

You could use:

fyre = "Fire" createvehicle getpos player; fyre inflame true

In a trigger or an init field, this will place the fire and light it.


Planck
I know a little about a lot, and a lot about a little.

Offline dmakatra

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Re:fire`s and various other stuff
« Reply #7 on: 23 Aug 2004, 20:56:44 »
There is a fire allready in-game without any patches or addons or anything. And try using the FAQ, Editors Depot and the . Also post in the correct forum next time.

:beat: *Gets Shot* :beat:

BronzeEagle

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Re:fire`s and various other stuff
« Reply #8 on: 25 Aug 2004, 09:32:11 »
I don't think ya'll understand.  I want to recreate a forest fire.  the fire in the editor is the camp fire so it has rocks and all that crap at the bottom.  I want just fire no rocks.  This im asking after using the search function.  Again let me say, JUST THE FIRE, no rocks.  I've seen it before in a mission called capital assault where the fire was coming off this wall and many buildings but i looked through that sucker and couldn't see how they did it at all.  It was awesome to see a city on fire in flashpoint for the first time and now i want to make a forest on fire.      
« Last Edit: 25 Aug 2004, 09:37:36 by BronzeEagle »

AnarCHy

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Re:fire`s and various other stuff
« Reply #9 on: 25 Aug 2004, 12:31:10 »
Download any napalm addon, or the CAT fires, they are all very big with lots of smoke, but too many of them placed on the map can turn into serious lag problems  :P

EDIT oops i just saw your first post...dont want addons, eh?  Well, good luck!  ;D

AnarCHy
« Last Edit: 25 Aug 2004, 12:32:06 by AnarCHy »

DBR_ONIX

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Re:fire`s and various other stuff
« Reply #10 on: 25 Aug 2004, 19:16:06 »
::)
Anyway.. Put a fire in the editor..
Empty > Objects > Fire
Click okay

Then, in advanced mode, double-click the fire, and in the INIT field :
this inflame true

Read up everything you can in the editors depot, remeber ;)

Good luck
- Ben

Offline Wadmann

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Re:fire`s and various other stuff
« Reply #11 on: 25 Aug 2004, 20:54:54 »
Here is a script that is easy to use and modify. You can place it just about anywhere. Enjoy!

                                                               Wadmann
Check out my Camouflage Collection! New items added 31 July 2005.

SilentHunter_764

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Re:fire`s and various other stuff
« Reply #12 on: 27 Aug 2004, 09:42:46 »
Heres an easy way you can make flames on the ground without seeing the rocks and stuff.

Use the getpos and setpos commands and place it -.5 under the ground (you should have the flames and smoke but the logs and stones are underground).

Hope this helped!

LooseK

**EDIT**

This SetPos [GetPos This Select 0, GetPos This Select 1, -.5]

Put that and this Inflame TRUE into the initaliztion feature on the unit.

It should read: this Inflame TRUE; This SetPos [GetPos This Select 0, GetPos This Select 1, -.5]

**EDIT**
« Last Edit: 27 Aug 2004, 09:45:53 by LooseKannon »

bored_onion

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Re:fire`s and various other stuff
« Reply #13 on: 04 Sep 2004, 22:45:13 »
or, if your feeling really adventurous, research the drop[] command and prepare to be perplexed, then enlightened, then amazed

failing that just grab a fire script from the ed depot

DBR_ONIX

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Re:fire`s and various other stuff
« Reply #14 on: 06 Sep 2004, 17:58:00 »
Thats not exactly easy  ::)
Stick to the pre-made ones ;)
- Ben