Well, the following info is from the old forums, so ya need to update the
details on where to grab the proper tools, m8
But read it anyho' - and ask this Q on the "sounds..." board
better chances for replies then.
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check out Bloodmixer's Sound Tutorial
Just download the WaveSufer to make the .wav file, and use the WavToOgg
(Find in the Editing site, not the Wav2Lip) to change .wav to .ogg file, then use
the Jate's Description.txt and the .cvs file, then put all your .ogg files into the mission
(C:\Program File\Codemaster\OperationFlashpoint\user\your user name\mission)
but create a folder for these .ogg file and name the folder Sound, then put your
description.txt and .cvs files into the
OperationFlashpoint\user\your user name\mission
then go to mission editor and on the way point or trigger On Activation type
the following command:
unitname say "soundfilename" for example
I have file war.ogg and I want unit James to say it then I do
james say "war"
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WAW to LIP.
It has to be a .wav file that you're converting
Unzip your wav2lip file and then just drag your .wav on to the
wav2lip.exe and it should crank out yer lip file
I believe you also have to convert it to .ogg as well but do the .lip file first.
According to the txt file that comes with the program,
the .wav file should be 16 bit mono...here's an excerpt:
"You must use WavToLip before you convert your sounds from wav to ogg.
It will not generate lip files from ogg files.
To use, simply drag a 16-bit mono wav file into the WavToLip program.
(WavToLip.exe) The program then will generate the lip file to the same
directory/folder as the source wav."
Make sure your wav2lip program is in a folder whose route contains no spaces. ie:
c:\program files\wav2lip <- this will not work
c:\wav2lip <- this should work
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