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Author Topic: Sniper Scope!  (Read 1793 times)

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lilmat

  • Guest
Sniper Scope!
« on: 23 Sep 2002, 18:15:14 »
Hello All!! 8)
Has anyone come across, if you can (like binocular view)
cam create a sniper view!! And be able to zoom in and out!
Maybe you could use switch camera!
 ??? ???

A5hley

  • Guest
Re:Sniper Scope!
« Reply #1 on: 23 Sep 2002, 18:34:33 »
There are actually binocular's in the game, u dont need to create them

lilmat

  • Guest
Re:Sniper Scope!
« Reply #2 on: 24 Sep 2002, 10:46:15 »
Thanks but that doesn't help me. I know about binoculars
in the game, but when I say cam created, it is in a script
to specifically change the view from looking from an eyes
point of view, to seeing differently in the binoc mode!!
But I want to know about----
 
SNIPER VIEW!!!
[/size]
 8) ;D

Offline hubba

  • Members
  • *
Re:Sniper Scope!
« Reply #3 on: 24 Sep 2002, 12:34:04 »
You do it with an overlay methinks, just like the binocular views in camera scripte sequences.

Hopefully someone remembers exactly how :)

/HuBBa

lilmat

  • Guest
Re:Sniper Scope!
« Reply #4 on: 24 Sep 2002, 13:03:53 »
Thanks! 8)
Lets hope someone can remember if there is  code
somewhere that someone knows about!
Lets Hope!!! ::)

asmodeus

  • Guest
Re:Sniper Scope!
« Reply #5 on: 24 Sep 2002, 13:44:13 »
Hey there!  I also would like to know how to accomplish this..  I've seen it done on my good friend LCD's mission, OSAL.  found at this thread:

http://www.ofpec.com/yabbse/index.php?board=23;action=display;threadid=70;start=0

I've sent him an IM and asked..  We shall see...  

Either way, let's hope this problem can be solved! (and soon!)   ::)   ;D

Offline Sui

  • Former Staff
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    • OFPEC
Re:Sniper Scope!
« Reply #6 on: 24 Sep 2002, 14:45:39 »
Another way to do this without using resources is to have a sniper unit, and use the line:

sniper switchcamera "gunner"

Which will bring up what the sniper sees through his scope (he needs to have ammo for this to work though).
You'll need to manipulate him through commands (eg. dotarget etc.) to get the 'camera' pointed where you want.

To set the view back to the player's viewpoint, use:

player switchcamera "internal"

I haven't really used this much, but a quick muck around should see whether or not it will suit your purposes ;)

Gameer_77

  • Guest
Re:Sniper Scope!
« Reply #7 on: 24 Sep 2002, 18:27:43 »
If you have res, i think i know how to do it. Otherwise, just wait and see what LCD says.

 8)PEACE

Offline LCD

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    • Everon Cartel
Re:Sniper Scope!
« Reply #8 on: 24 Sep 2002, 18:48:30 »
i use da way dat sui sugested  ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

lilmat

  • Guest
Re:Sniper Scope!
« Reply #9 on: 25 Sep 2002, 11:53:21 »
Hey thanks for the interest!! ;D ;D
I only last night was looking at the switchcamera mode and
saw the details that SUI is talking about! ;D
This WILL and CAN be a very powerful scripting addition for
cutscenes!!!! But still trying to find out about using this
to get an internal view of a vehicle. I did in one instance
get the view back to the player sitting in a chinock!
I believe you may need to use the player for this to work more, but I could be wrong!! Trying to get the view inside a m113, I believe will not come to pass.
 I used moveincargo to get player to cargo, switched to another unit and back to player(this was for m113) but I
found the view went back to the place where the player
unit was before he moved!! :-\

The choppers are possible. :P 8)           --- I used ---
 choppername switchcamera "internal" or "gunner"
This switched you to the pilot of a chinock, or the gunner in an apache. :P ;)
WELL at least we can now use the switchcamera AND dotarget to be able to see through the scope of a sniper!! 8)


Offline LCD

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    • Everon Cartel
Re:Sniper Scope!
« Reply #10 on: 25 Sep 2002, 15:10:36 »
wel yeah dats da way i use ;) - just b sure 2 terminate all cams b4 doin it nd u can only use it 4 da player

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

lilmat

  • Guest
Re:Sniper Scope!
« Reply #11 on: 25 Sep 2002, 15:59:35 »
 :wave:(puts hand in air to get teachers Attention!!!!)

MORE  INFO

Ok! :P but how did you go with internal views of vehicles????
 ;D ;D ;D

Offline LCD

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    • Everon Cartel
Re:Sniper Scope!
« Reply #12 on: 25 Sep 2002, 16:30:33 »
cant b done wid external cam - but its a camera scriptin  ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta