copy and paste all this code into notepad or something and save it as a .cpp file and change all the model file paths according to your addon
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class SLY_house
{
units[] = {SLY_house};
weapons[] = {};
requiredVersion = 1.00;
};
};
class CfgVehicles
{
class All{};
class Static: All{};
class Building: Static{};
class Strategic: Building{};
class SLY_house: Strategic
{
scope=2;
vehicleClass="Objects";
icon="Unknown_object";
model="\SLY_house\SLY_house";
displayName="SLY_house";
accuracy=0.200000;
typicalCargo[]={};
destrType="DestructBuilding";
transportAmmo=0;
transportRepair=0;
transportFuel=0;
mapSize=11;
cost=0;
armor=8000;
};
};