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Author Topic: Selection falls off when missile fired...  (Read 889 times)

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swift88

  • Guest
Selection falls off when missile fired...
« on: 02 Aug 2004, 22:10:06 »
When i fire a missle i want the rockets pod to be ejected out of the weapon holder and behind the user.... is that possible?

DBR_ONIX

  • Guest
Re:Selection falls off when missile fired...
« Reply #1 on: 03 Aug 2004, 11:30:59 »
Urm, a proxy of the bit that falls of?
Or, if you camcreate it, it might work.. But it's hard to get the exact position
- Ben

swift88

  • Guest
Re:Selection falls off when missile fired...
« Reply #2 on: 03 Aug 2004, 12:24:16 »
well as long as the rack which holds the missile falls behind the user im happy for it to land any where

DBR_ONIX

  • Guest
Re:Selection falls off when missile fired...
« Reply #3 on: 03 Aug 2004, 20:33:35 »
Camcreate it, and use setvelocity..
You need some trig for it.. It's in a few scripts (Well, a lot) in the editors depot.
The one I can think of atm is the NOS scripts..
Use that, to get the dir of the gunner, and make the shells fly backwards
- Ben

swift88

  • Guest
Re:Selection falls off when missile fired...
« Reply #4 on: 03 Aug 2004, 20:42:39 »
thanks mate.... cheers
Swift

DBR_ONIX

  • Guest
Re:Selection falls off when missile fired...
« Reply #5 on: 04 Aug 2004, 15:14:07 »
No prob, just post here if you have any other probs :)
- Ben