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Selection falls off when missile fired...
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Topic: Selection falls off when missile fired... (Read 889 times)
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swift88
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Selection falls off when missile fired...
«
on:
02 Aug 2004, 22:10:06 »
When i fire a missle i want the rockets pod to be ejected out of the weapon holder and behind the user.... is that possible?
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DBR_ONIX
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Re:Selection falls off when missile fired...
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Reply #1 on:
03 Aug 2004, 11:30:59 »
Urm, a proxy of the bit that falls of?
Or, if you camcreate it, it might work.. But it's hard to get the exact position
- Ben
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swift88
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Re:Selection falls off when missile fired...
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Reply #2 on:
03 Aug 2004, 12:24:16 »
well as long as the rack which holds the missile falls behind the user im happy for it to land any where
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DBR_ONIX
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Re:Selection falls off when missile fired...
«
Reply #3 on:
03 Aug 2004, 20:33:35 »
Camcreate it, and use setvelocity..
You need some trig for it.. It's in a few scripts (Well, a lot) in the editors depot.
The one I can think of atm is the NOS scripts..
Use that, to get the dir of the gunner, and make the shells fly backwards
- Ben
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swift88
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Re:Selection falls off when missile fired...
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Reply #4 on:
03 Aug 2004, 20:42:39 »
thanks mate.... cheers
Swift
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DBR_ONIX
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Re:Selection falls off when missile fired...
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Reply #5 on:
04 Aug 2004, 15:14:07 »
No prob, just post here if you have any other probs
- Ben
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Selection falls off when missile fired...
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