Home   Help Search Login Register  

Author Topic: Respawning Vehicle  (Read 896 times)

0 Members and 1 Guest are viewing this topic.

chill

  • Guest
Respawning Vehicle
« on: 23 Sep 2002, 10:13:07 »
I have a cript here which makes t80's but does not delete them and does not respawn them. Any one help?

#start

~random(5)
[EastT80Squad, getpos EastStart, groupCharlie, groupDelta, "none", 1, "Corporal"] exec "createsquad.sqs"
CreateSquadRunning = true
@!CreateSquadRunning
_leader = NewSquad select 0
group _leader move getpos destination
"_x allowfleeing 0" foreach _units
goto "loop"

#loop
? NOT(alive player): exit
?(("Alive _x" count units _group) == 0): goto "here"
_group move getpos destination
~random(3)
goto "loop"

#here

~random(4)
"deletevehicle _x" foreach _units
goto "start"
;-----------------------------------------------------------

CrashnBurn

  • Guest
Re:Respawning Vehicle
« Reply #1 on: 23 Sep 2002, 13:49:22 »
Double post. This has been answered in the general editing forum.

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:Respawning Vehicle
« Reply #2 on: 24 Sep 2002, 10:40:03 »
Right he is...

Chill please post your question in one forum. If it's not in the right place the friendly mod's will move it for you. ;)
Thanks

All replies to this topic to here.

# Topic Locked