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Author Topic: Nodding ur head  (Read 456 times)

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Gooner861

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Nodding ur head
« on: 20 Jul 2004, 22:48:04 »
Wots the code for making a unit nodd(can't spell) its head to signal yes?, if there is a code  ;D

Cheers

Gooner

Offline Artak

  • The old beanbag shaker
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Re:Nodding ur head
« Reply #1 on: 20 Jul 2004, 22:57:44 »
If there is such it will be an animation and therefore listed in the playmove/switchmove reference here.

It might be possible to script it with dowatch or dotarget first at somewhere hight and then at the unit's feet.
Not all is lost.

Dubieman

  • Guest
Re:Nodding ur head
« Reply #2 on: 20 Jul 2004, 23:52:30 »
Take two objects and don't show them in the cutscene or use invisible targets whatever...

Code: [Select]
_dummy = _this select 0
#infinity
dummy dowatch low
~0.2
dummy dowatch high
~0.2
dummy dowatch low
~0.2
dummy dowatch high
~1
?dummydone = true: goto "exit"
goto #infinity

Wouldn't that be fun?
Obviously I just had fun here, but I imagine it'd look like that... :P

And you could make the left and right version for no.
:noo: