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Author Topic: Push-ups scripting...  (Read 440 times)

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KoniaX

  • Guest
Push-ups scripting...
« on: 20 Jul 2004, 04:45:31 »
This is my first post here, even though I've been using OFPEC for almost a year. I've just gotten back into OPF after a few months of DaoC (damn MMORPG's! :D). I've lost most of my map-making knowledge. I'm making a map right now that would look much better if I could have a group of soldiers doing push-ups while an officer barks orders at them. Can anyone tell me if there is a "push-up" script, or where I could find one?
 ??? ??? ??? ??? ???

CopyrightPhilly

  • Guest
Re:Push-ups scripting...
« Reply #1 on: 20 Jul 2004, 04:51:00 »
hi KoniaX

ok to make a unit to a move use:

switchmove
or
playmove

so to make him to push ups use

unitname switchmove "FXStandToDip"

you might need want to make in a loop so that they dont stand back up

Code: [Select]
#loop
unitname switchmove "FXStandToDip"
~5
goto "loop"
exit

hope this helps

cheers, Philly

KoniaX

  • Guest
Re:Push-ups scripting...
« Reply #2 on: 20 Jul 2004, 04:56:07 »
ahhhhh thank you very much.  I'm gonna test it right now  :-* ;D ;D ;D

KoniaX

  • Guest
Re:Push-ups scripting...
« Reply #3 on: 20 Jul 2004, 05:07:03 »
It works, but they keep standing up after 2 pushups. Is there any way to make them keep doing push-ups over and over without standing up?

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Push-ups scripting...
« Reply #4 on: 20 Jul 2004, 10:15:39 »
Try playing with the time delay (~5) in the script.   Reduce it to ~3 or something.

Oh, and

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