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Author Topic: Objectives  (Read 1059 times)

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spiralsoap

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Objectives
« on: 18 Jul 2004, 08:16:01 »
Hi all,

Im not new to mission editing but it has been a LONG while since I worked on one.

Im having the most trouble getting objectives to work. I have a very simple objective for this mission.. get from point A to point B. So basically I just need a trigger that says once my guy is in this area, mission complete! I have read snyper's tut on objectives and im still a bit confused on the basics of just where objectives need to go and how they are completed. Do Objectives ABSOLUTELY have to be laid out in a briefing or overview to be able to work within the game?  I didnt think they did. I thought i could include a couple lines of script in Activation or init lines to create these objectives and have a trigger set it to done. Anyways, I really just need a more in depth objectives tutorial. If anyone knows where i could find one or know how to help me with my current problem I would GREATLY appreciate it.

Thank you,
Spiral

ponq

  • Guest
Re:Objectives
« Reply #1 on: 18 Jul 2004, 10:07:52 »
There are some very good tools to make briefings and objectives. Chris's Ofp Script Editor for example, I love it. (File ->wizards -> briefing wizard).

Yes, objectives always need to be in the briefing.

Your last trigger is simple a "present", Once (side your guy's side). Now press F2 in the editor and drag a line from the trigger to the Dude you want to activate it. Now check the trigger, you'll see it's set to this unit.

On activatoin: "1" ObjStatus "DONE" (or what number this objective is.)

Ending mission, check online reference on EndGame or so.

gtg now soz, don't have time to check it out.

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Objectives
« Reply #2 on: 18 Jul 2004, 11:37:52 »
Welcome back!  :thumbsup:

The problem here is conceptual:  what is an Objective?   Last time I looked this was not well covered in the tutes - there's lots of technical stuff on how to make the green tick appear, but very little on the fundamentals.  

An Objective

- is something the player must do to complete the mission

- normally has a line in the Briefing which gets a green tick when the player has done it

- is normally associated with one or more triggers in the mission that must be fired for the Objective to be completed


You can of course have triggers in a mission that can only be fired by the player but which have nothing to do (directly) with an Objective.    

You can also have Objectives that never appear in the Briefing, although in that case you have to be very careful to ensure that the player can figure out what he is supposed to do and how he will know when he has done it.

Sometimes Objectives are optional, the player doesn't have to do them.   Sometimes they are hidden at the start of the mission, and occasionaly - too occasionally - they are conditional, so that completing or failing the first one makes subsequent ones appear or disappear.

And of course it doesn't always have to be a trigger:  occasionally it's a script, waypoint (an AI waypoint, not a player one) or something else.

Hope that helps.
Plenty of reviewed ArmA missions for you to play