Sup all..I keep getting a "class: "W" while expected "=" error" when I try to load up this mission in the editor..here's my description.ext..thanks in advance
class CfgMusic
{
class Vines
{
name = "GetFree";
sound[] = {\music\Vines.ogg, db+30, 1.0};
};
class Green
{
name = "GreenBerets";
sound[] = {\music\Green.ogg, db+30, 1.0};
};
class Radio
{
name = "GuerillaRadio";
sound[] = {\music\Radio.ogg, db+30, 1.0};
};
class Sarge
{
name = "Sgt.Mackenzie";
sound[] = {\music\Sarge.ogg, db+30, 1.0};
};
class Man
{
name = "Leave No Man Behind";
sound[] = {\music\Man.ogg, db+30, 1.0};
};
class Son
{
name = "Fortunate Son";
sound[] = {\music\Son.ogg, db+30, 1.0};
};
class Platoon1
{
name = "Platoon-Tears";
sound[] = {\music\Platoon1.ogg, db+30, 1.0};
};
class Stop
{
name = "Stop Childeren";
sound[] = {\music\Stop.ogg, db+30, 1.0};
};
class Black
{
name = "Paint it Black"
sound[] = {\music\black.ogg, db+30, 1.0};
};
class Minstrel
{
name = "Minstrel Boy";
sound[] = {\music\Minstrel.ogg, db+30, 1.0};
};
class Animals
{
name = "Outta This Place"
sound[] = {\music\Animals.ogg, db+30, 1.0};
};
};
class Weapons
{
class FLPM4a1
{
count = 10;
};
class FLPM4A1SD
{
count = 10;
};
class FLPM4a1M203
{
count = 10;
};
class M136AT4
{
count = 10;
};
class M16
{
cound = 10;
};
class LAWlauncher
{
count = 10:
};
class M16GrenadeLauncher
{
count = 10;
};
class JMGBarrettM82
{
count = 10;
};
class Binocular
{
count = 10;
};
class M21
{
count = 10;
};
class HK
{
count = 10;
};
class HandGrenade
{
count = 80;
};
class NVgoggles
{
count = 20;
};
class Timebomb
{
count = 20;
};
class FlareRed
{
count = 20;
};
class FlareYellow
{
count = 20;
};
class Smokeshell
{
count = 20;
};
class SmokeShellRed
{
count = 20;
};
class otwm249mg
{
count = 10;
};
class otwsm249spwscopemg
{
count = 10;
};
class otwm249parascopemg
{
count = 10;
};
class otwm240mg
{
count = 10;
};
class Mine
{
count = 20;
};
};
class Magazines
{
class otwm249mag
{
count = 60;
};
class otwm240mag
{
count = 60;
};
class FLPM4a1SDmag
{
count = 60;
};
class FLPm4a1mag
{
count = 80;
};
class M16
{
count = 50;
};
class HK
{
count = 50;
};
class GrenadeLauncher
{
count = 50;
};
class Lawlauncher
{
count = 50;
};
class M21
{
count = 20;
}:
class M136AT4
{
count = 20;
};
class FlareRed
{
count = 20;
};
class Flareyellow
{
count = 20;
};
class Smokeshell
{
count = 20;
};
class SmokeshellRed
{
count = 20;
};
class handgrenade
{
count = 80;
};
class Mine
{
count = 20;
};
class Timebomb
{
count = 20;
};
class JMGBarrettM82mag
{
count = 20;
};
};