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Author Topic: building, setcaptive  (Read 1130 times)

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TH

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building, setcaptive
« on: 12 Jul 2004, 04:47:54 »
How do i make a mansion like the one on nogova? And how do i setcaptive false when a person shoots?

Offline Roni

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Re:building, setcaptive
« Reply #1 on: 15 Jul 2004, 05:59:48 »
Hi Trigger Happy

I don't know about the mansion - try asking in the Addons forum.

Re: Changing the setCaptive.  I think you have to use an Event Handler (EH).  You set the EH to check for the player to fire and when he does run a simple script that sets the SetCaptive to false.

I really don't know the syntax etc for EH's but I'm sure that there are tutes etc over in the tutorials section.  EH's look very useful - they're probably going to be next area of study for the game . . .  :P  :noo:

Good luck !



Roni

TH

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Re:building, setcaptive
« Reply #2 on: 15 Jul 2004, 09:10:24 »
thanks i got it to work forgot to close the topic ;D