Thanks it now works!!!!!
One last thing though, how come there is no weapon selection after i have dun this in my description.ext:
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {song25, song3, song5};
// Class definition needed for each music track
class song25
{
// Name to display in mission editor
name = "song25";
// Music path, volume, pitch
sound[] = {\music\song25.ogg, db + 0, 1.0};
};
class song3
{
// Name to display in mission editor
name = "song3";
// Music path, volume, pitch
sound[] = {\music\song3.ogg, db + 0, 1.0};
};
class song5
{
// Name to display in mission editor
name = "song5";
// Music path, volume, pitch
sound[] = {\music\song5.ogg, db + 0, 1.0};
};
};
class Weapons
{
// Add the weapons to the mission gear
class Binocular
{
Count = 2;
};
class Revolver
{
Count = 2;
};
class RPGLauncher
{
Count = 2;
};
class Steyr
{
Count = 2;
};
class M60
{
Count = 2;
};
class LAWLauncher
{
Count = 2;
};
class M16
{
Count = 2;
};
class Ingram
{
Count = 3;
};
class HK
{
Count = 3;
};
class GlockS
{
Count = 3;
};
class Glock
{
Count = 3;
};
class Beretta
{
Count = 3;
};
class 6G30
{
Count = 3;
};
};
class Magazines
{
// Add the magazines to the mission gear
class HandGrenade
{
Count = 5;
};
class UZIMag
{
Count = 15;
};
class SteyrMag
{
Count = 15;
};
class RevolverMag
{
Count = 15;
};
};
Cheers
Gooner