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Author Topic: CTF Basics  (Read 1272 times)

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Rocko Bonaparte

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CTF Basics
« on: 04 Oct 2004, 07:54:48 »
I'm looking at some existing CTF missions in order to figure out the basic components when scripting a CTF mission.  For now, I'm trying to just capture a flag and return it.  I have my flags in place, and I can get them, but:
1. There is no notifcation that I captured a flag.
2. Bringing the flag to my base at the given coordinates doesn't cause a score.

There are some tutorials in the vein of CTF, but they seem to only be for one-side CTF -- one team has a flag that has to be captured but the other doesn't.

So first off, what might I be missing?
Code: [Select]
   class Sensors
   {
      items=5;
      class Item0
      {
         position[]={7122.139648,105.502586,8957.613281};
         a=500.000000;
         b=500.000000;
         activationBy="WEST";
         age="UNKNOWN";
         class Effects
         {
            sound="Rus4";
            track="7thLifeless";
         };
      };
      class Item1
      {
         position[]={2609.912598,1.352212,2248.935791};
         a=0.000000;
         b=0.000000;
         repeating=1;
         type="SWITCH";
         age="UNKNOWN";
         text="RusMajiVlajku SW";
         expCond="not isnull flagowner vlajkaUSA and flagowner vlajkaUSA != ownerU";
         expActiv="ownerU = flagowner vlajkaUSA; titletext[format [localize ""STRD_17"", name ownerU], ""Plain down""]; PrycU=true";
         class Effects
         {
            sound="RCapture";
         };
      };
      class Item2
      {
         position[]={2582.933594,1.352212,2248.451416};
         a=0.000000;
         b=0.000000;
         repeating=1;
         type="SWITCH";
         age="UNKNOWN";
         text="AmerMaji SW";
         expCond="not isnull flagowner vlajkaRus and flagowner vlajkaRus != ownerR";
         expActiv="ownerR = flagowner vlajkaRus; titletext[format [localize ""STRD_16"", name ownerR], ""Plain down""]; PrycR=true";
         class Effects
         {
            sound="UCapture";
         };
      };
      class Item3
      {
         position[]={3875.737793,22.589998,8263.318359};
         a=0.000000;
         b=0.000000;
         repeating=1;
         type="SWITCH";
         age="UNKNOWN";
         text="NosicTu SW";
         expCond="(OwnerR in list NavratW) and not PrycU and not Konec";
         expActiv="Kdo=OwnerR; OwnerR=objNull; vlajkaRus setFlagOwner objNull; UScoreP=UScoreP+1; titletext[format [localize ""STRD_15"", UScoreP, RScoreP], ""Plain down""]; PrycR=false; Kdo addScore 5; ""_x addScore 5"" forEach units group Kdo";
         class Effects
         {
            sound="UScore";
            titleEffect="PLAIN DOWN";
         };
      };
      class Item4
      {
         position[]={7152.262207,105.344994,8981.521484};
         a=0.000000;
         b=0.000000;
         repeating=1;
         type="SWITCH";
         age="UNKNOWN";
         text="NosicTu SW";
         expCond="(OwnerU in list NavratE) and not PrycR and not Konec";
         expActiv="Kdo=OwnerU; OwnerU=objNull; vlajkaUSA setFlagOwner objNull; RScoreP=RScoreP+1; titletext[format [localize ""STRD_14"", UScoreP, RScoreP], ""Plain down""]; PrycU=false; ""_x addScore 5"" forEach units group Kdo";
         class Effects
         {
            sound="RScore";
            titleEffect="PLAIN DOWN";
         };
      };
   };

The positions are in St. Louis and Larche on Malden, right where I want them to be.  They are the coordinates to the flag poles.  I've tried making the score triggers have a span of 5 meters around, but it didn't help any.  Where am I going wrong?

Also, if there is a tutorial for CTF like this with some well-commented code, I'd be content in digging through that instead.

Offline DrStrangelove

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  • Mr.Creative
Re:CTF Basics
« Reply #1 on: 04 Oct 2004, 18:50:28 »

Rocko Bonaparte

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Re:CTF Basics
« Reply #2 on: 05 Oct 2004, 04:26:40 »
How far into the tutorial do I have to go before it starts functioning minimally?  I have the two flag poles, and I am just trying to trigger a capture by bringing the flag into a zone I defined.  I have an effect set to spit out some text when the conditions are met, but I never get the trigger.  I don't have the game logic object in yet, and I don't have the external scorekeeping script referenced anywhere quite yet.

Here are the flags:
Code: [Select]
      class Item1
      {
         position[]={7152.500000,105.344994,8980.371094};
         azimut=230.000000;
         id=1;
         side="EMPTY";
         vehicle="FlagCarrier";
         leader=1;
         skill=0.600000;
         text="westflag";
         init="this SetFlagTexture ""usa_vlajka.pac""; this SetFlagSide west";
      };
      class Item2
      {
         position[]={7141.926270,105.512131,8972.500000};
         azimut=55.000000;
         id=2;
         side="EMPTY";
         vehicle="FlagCarrier";
         leader=1;
         skill=0.600000;
         text="eastflag";
         init="this SetFlagTexture ""rus_vlajka.pac""; this SetFlagSide east";
      };

Here is the sensor block
Code: [Select]
   class Sensors
   {
      items=1;
      class Item0
      {
         position[]={7153.500000,105.344994,8982.588867};
         a=5.000000;
         b=5.000000;
         age="UNKNOWN";
         text="West_Score";
         expCond="(flagOwner eastflag) in thisList AND isNull (flagOwner westflag)";
         class Effects
         {
            titleType="TEXT";
            title="NATO captures Warsaw's flag!";
         };
      };
   };


Offline benreeper

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  • I'm a llama!
Re:CTF Basics
« Reply #3 on: 20 Oct 2004, 05:28:34 »
Code: [Select]
[quote author=Rocko Bonaparte link=board=7;threadid=19883;start=0#msg131903 date=1096943200]
How far into the tutorial do I have to go before it starts functioning minimally?  
[/quote]

Err, you dont want to read the tutorial?
--Ben