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Author Topic: Identities  (Read 456 times)

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shadow99

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Identities
« on: 05 Jul 2004, 14:11:51 »
I believe I was told once before (even here, it could have been) that changing anyone's name apart from the player's, was impossible and could not be done.

By 'name', I mean, the name that, that unit would appear to have if he were in the casualty list.

My main question however is changing the player's name for single player missions. I'm sure it can be done, not just "<Your name>, Echo Black 1" everytime on the briefing. So what do I put in the init.sqs?

Thanks a bunch.

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Identities
« Reply #1 on: 05 Jul 2004, 14:18:54 »
You can decide any loon's name, including the player's.     If I may quote from the description.ext of the Tutorial Mission.   (Not init.sqs)


// you need to put
// this SetIdentity "HarryPotter"
// in the init field of the unit, since that's the class that has been used
// note that Harry Potter is not the same as HarryPotter

class CfgIdentities
{
   class HarryPotter
   {
      name = "Harry Potter";
      face = "Face5";
      glasses = "none";
      speaker = "Marc";
      pitch = 1;
   };
};


Alpha Black, Bravo Green and so on are handled by the setGroupId command, check the online comref for details.
Plenty of reviewed ArmA missions for you to play

shadow99

  • Guest
Re:Identities
« Reply #2 on: 05 Jul 2004, 14:32:54 »
Haha, thanks macguba. Very coincidental you say that to. Got a hold of your tutorial mission  and looked at everything. VERY VERY VERY helpful, but you probably already know that. ;D