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Author Topic: Hidden obj & markers  (Read 1594 times)

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pazuzu

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Hidden obj & markers
« on: 22 Jun 2004, 05:06:57 »
Hi, I'm making a mission that is supposed to be a covert mission with many objectives & I wanted to hide the objective & markers for them.

The idea is to make obj & marker appear only when previous obj is done.

How do I do this? (I've searched for this topic but without success)

Thank you

Offline Artak

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Re:Hidden obj & markers
« Reply #1 on: 22 Jun 2004, 09:19:29 »
In the init.sqs use the command
"objectivenumber" objstatus "hidden"
and where you're turning the previous objective to done, use
"objectivenumber" objstatus "active"

For markers you can set their size to 0,0 in editor and then when you're turning a previous objective to true, use
"markername" setmarkersize [1,1]
Not all is lost.

Loup-Garou

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Re:Hidden obj & markers
« Reply #2 on: 22 Jun 2004, 13:45:46 »
Basic example :

;the init file starts automatically at the beginning of the mission
; this hides the second objective and the marker

"2" ObjStatus "HIDDEN"

"Nameothemarker" SetMarkerType "Empty"

; tells the game that we are finished with this file now

exit

To "reveal" markers you can use commands such as setMarkerType and setMarkerColor  ;).

pazuzu

  • Guest
Re:Hidden obj & markers
« Reply #3 on: 05 Jul 2004, 23:36:49 »
Ok, I tried using those commands to make objectives hidden & then active & they work fine but now my problem is to have all objectives hidden in map screen before the game is started. They are all visible before I start game but if I put "hidden" command in west present trigger at beginning they will all disappear. I want them to be invisible until objectives are met.

How would I go about making objectives hidden even before game starts?

Do I have to type something in the brief?

Thanks

Offline Artak

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Re:Hidden obj & markers
« Reply #4 on: 05 Jul 2004, 23:48:35 »
No no no.. no. You'll need to make a script named as init.sqs and have your hide commands in there. init.sqs loads up before even the briefing does, so you'll have the objectives hidden by the time you'll see the briefing.
Not all is lost.

Offline macguba

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Re:Hidden obj & markers
« Reply #5 on: 05 Jul 2004, 23:52:38 »
Read snYpir's tutorial "How to use Objectives and init.sqs".    You can get a template init.sqs from the Tutorial Mission.   Both in the Ed Depot.
Plenty of reviewed ArmA missions for you to play