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Author Topic: "2", Eat your radio and choke on it!  (Read 771 times)

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Offline Captain Crunch

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"2", Eat your radio and choke on it!
« on: 26 Jun 2004, 01:06:38 »
Hi! In my mission, I have one team mate that keeps noticing me every single details of some chopper's life! Chopper this, chopper that, at 2 O'clock, at 9 O'clock, at 42 O'clock!!!

It would drive me mad but I have no vehicle! But it does make me go crazy!!!  ;D

My question; is it possible to make him shut up? (Except to kill him, I need him quiet but alive!)

Little, description: In my team, only me and the big mouth.
                             The chopper flies on watch around a town.

Many thanx in advance!
Back to the forest!

Offline .pablo.

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Re:"2", Eat your radio and choke on it!
« Reply #1 on: 26 Jun 2004, 02:59:22 »
you could try putting this in the unit's init:

Quote
this disableai "autotarget"

or

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enableradio false

the first one stops the unit from targetting enemies and the second one stops the player from receiving radio messages

shadow99

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Re:"2", Eat your radio and choke on it!
« Reply #2 on: 26 Jun 2004, 06:08:07 »
This helps me to! One thing though... to enable this unit speaking again would I make a trigger and put in the activation field something like:

soldier enableRadio true

?

Offline h-

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Re:"2", Eat your radio and choke on it!
« Reply #3 on: 26 Jun 2004, 08:42:48 »
Quote
My question; is it possible to make him shut up? (Except to kill him, I need him quiet but alive!)

Little, description: In my team, only me and the big mouth.
                            The chopper flies on watch around a town.
Quote
this disableai "autotarget"
or
enableradio false
disabled AI can not be enabled again, so this may lead to you pointing each and every nme unit to the 'mouther' so that he shoots them...

EnableRadio blocks ALL radio traffic, but in this case it won't bother as there's only two of you...
Altough this prevents you from revealing targets to the AI...

Are you using some Mod??
I think the reason for the other to announce the chopper all the time is that the chopper may have altered accuracy value so it does not stay recognised for a long time, so the poor AI thinks it's a different chopper each time...
« Last Edit: 26 Jun 2004, 08:45:06 by HateR_Kint »
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Offline dmakatra

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Re:"2", Eat your radio and choke on it!
« Reply #4 on: 26 Jun 2004, 21:26:29 »
Maybe put a the reveal command in a loop? When AI soldier first see the chopper (using knowsabout) it executes a script that loops the reveal command. That will prolly shut him up.

:beat: *Gets Shot* :beat:

Offline Captain Crunch

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Re:"2", Eat your radio and choke on it!
« Reply #5 on: 26 Jun 2004, 22:06:51 »
Thanx for the replies. Unfortunately, it doesn't solve the problem. I thought "EnableRadio False" would work fine but I need it to reveal targets to the "Big Mouth".

There are no involved MODs in my mission. The chopper is the standard west AH1. My team mate stays focused on it and uses the radio to tell me so much, that I can't even use the radio myself to announce him targets. Sometimes, he even runs straight towards 3 enemy groups like they weren't there, still only thinking and looking at the chopper.

I wouldn't like to use the Loop script, but I'll hold the idea if nothing better comes.

Please help!

Back to the forest!

Offline h-

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Re:"2", Eat your radio and choke on it!
« Reply #6 on: 26 Jun 2004, 23:28:33 »
???
Well, that is annoying...

I never experienced this myself though...

I doubt that the reveal loop would work so well as it sets the units knowsAbout to 1 (maybe a bit higher sometimes, but definately below 2), so it might just make him shout even more ;D
If that's even possible as it sounds very odd that the guy is rambling about the chopper so much you can't fit a word in between there...  :noo:
But reveal loop is sure worth testing though...

Have you tried to raise the AIs skill?
And what weapons he's carrying?
Maybe if he carries an AA weapon he gets dazzled by the chopper ::)

I'm fresh out of ideas as this is completely new problem for me... :-\
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Offline Captain Crunch

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Re:"2", Eat your radio and choke on it!
« Reply #7 on: 27 Jun 2004, 00:06:47 »
I found a great solution! I was trying, what I thought was useless and desperate, all sorts of things, and fell on something simple and that works fine.

In the Init field of the "yeller" This Reveal Chopper

And it works, at least I think.

I had never experienced this myself either. But it works now.

Thanx to all of you for the help and suggestions!

Back to the forest!

Offline h-

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Re:"2", Eat your radio and choke on it!
« Reply #8 on: 27 Jun 2004, 08:48:17 »
Good to hear...

And this proves my doubts wrong... ;)
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DBR_ONIX

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Re:"2", Eat your radio and choke on it!
« Reply #9 on: 27 Jun 2004, 11:41:36 »
Good to hear it works..
Was gonna suggest you use this setcaptive true in the helis init field (He would ignore the heli, so would every one else though)
But if you've fixed it.. :D
- Ben