Hiho guys, I've got a problem, but i guess its nothing serious.
So, I'm currently working on an MP-coop-mission, but as we all know, they don't support intros.
So my idea was setting a cutscene inside the actual mission before the player can't do anything and to override the loading time of the coc_obelisk, etc...
No everything works fine, I have a presence activated trigger that is activated directly when the mission starts, runs camera.sqs and all. BUT, you see half a second of your player before the cutscene begins, thats not too bad, but it could be removed, im sure. Now, setting a blackin at the beginning of the camera.sqs doesnt work of course, as the trigger needs its time anyway (I guess). So where to put it else. I considered somewhere in the mission.sqm, but im pretty sure that won't help. Maybe in the description.ext?
Where to put the blackin command to work directly when the mission begins?
Uber-Pea
And remember: You can't play my beautiful missions if you dont give detailed answers :-)
*He who is still surprised about the huge -and still alive- community of ofp.*