Greets,
Rhysduk is correct: SetAccTime is OFP's slowmo.
You
may want to learn the art of Camera Scripting (although this doesn't really require it). It's actually not that difficult.
Here are the links to a couple of camera scripting tutorials, including SnYpir's tute:
http://www.ofpec.com/editors/resource_view.php?id=50http://www.ofpec.com/editors/resource_view.php?id=51NB - It's also good practice to use the setAccTime command at the beginning of a cutscene, to set the time speed to 1. If the player is running OFP at faster speeds, this will set it back to normal speed, preventing the cutscene from messing up.
setAccTime 1
If you are using a trigger, you could do this:
Condition: !(alive uazname)
On Activation: setAccTime 0.5
On Deactivation: setAccTime 1.0
The above are the 3 text fields at the bottom of the trigger dialog.
Set Effects to circle the camera.
(No guarantees!
)
Replace uazname with whatever the UAZ is called in the editor. Then, when the UAZ is not alive (dead
), the camera will activate.
A triggered camera should be sufficient for this small cutscene (as opposed to a camera script), as it is actually easier, and more efficient for your purpose.
Try it... It may even work...
;D
-Supr. Cmdr. PsyWarrior
-Psychic Productions