class CfgSounds
{
sounds[]=
{
g1,s1,p1
};
class g1
{
name="g1";
sound[]={"g1.wav", db+10, 1.0};
titles[]=
{
0, $STR_g1
};
};
class s1
{
name="s1";
sound[]={"s1.wav", db+10, 1.0};
titles[]=
{
0, $STR_s1
};
};
class p1
{
name="p1";
sound[]={"p1.wav", db+10, 1.0};
titles[]=
{
0, $STR_p1
};
};
};
class CfgRadio
{
sounds[]=
{
o1,o2,h1,h2,z1
};
class o1
{
name = "o1";
sound[]={"o1.wav", db-20, 1.0};
title=$STR_o1;
};
class o2
{
name = "o2";
sound[]={"o2.wav", db-20, 1.0};
title=$STR_o2;
};
class h1
{
name = "h1";
sound[]={"h1.wav", db-20, 1.0};
title=$STR_h1;
};
class h2
{
name = "h2";
sound[]={"h2.wav", db-20, 1.0};
title=$STR_h2;
};
class z1
{
name = "z1";
sound[]={"z1.wav", db-20, 1.0};
title=$STR_z1;
};
class f1
{
name = "f1";
sound[]={"f1.wav", db-20, 1.0};
title=$STR_f1;
};
class a1
{
name = "a1";
sound[]={"a1.wav", db-20, 1.0};
title=$STR_a1;
};
class a2
{
name = "a2";
sound[]={"a2.wav", db-20, 1.0};
title=$STR_a2;
};
};