well.... you'll have to look in the read me or the config.cpp for what they named the selection in O2,
if you have to look at the config.cpp look for the animation part of it.. it should have the action menu names for opening/closing with the selection name
but
garage animate ["door", 1]
garage animate ["door", 0]
would open or close a door on a building you named garage if the door was named "door" in O2... hope thats not too confusing