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Author Topic: open doors  (Read 421 times)

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Offline MeltedAd

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  • Damn it all to the bowls of bloody hell
open doors
« on: 30 Mar 2004, 19:41:38 »
How can i have the doors open when i start a mission with Mapfacts barracks garage?

Kaliyuga

  • Guest
Re:open doors
« Reply #1 on: 30 Mar 2004, 19:46:15 »
well.... you'll have to look in the read me or the config.cpp for what they named the selection in O2,


if you have to look at the config.cpp look for the animation part of it.. it should have the action menu names for opening/closing with the selection name


but
garage animate ["door", 1]
garage animate ["door", 0]

would open or close a door on a building you named garage if the door was named "door" in O2... hope thats not too confusing :P

Offline Blanco

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Re:open doors
« Reply #2 on: 30 Mar 2004, 20:41:48 »
AFAIK, it's

<barrackname> animate ["component02",1]
<barrackname> animate ["component02",0]
and

<barrackname> animate ["component03",0]
<barrackname> animate ["component03",1]

 ;)


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