Right, as macuba suggested I read the tute on switching triggers, and found it very useful. There are a thousand and one things I can use it for already... but the ONE thing I want it to do NOW, it just won't do...
Okay, here's my problem:
I have a mission, where on Radio Code Delta, a helicopter comes and picks you up. After reading the tutorial I thought "Right, I can have the chopper cycle, and then make a switch trigger activated by radio code Delta and then I can make it pick up the player (BTW, "Load" does this, right?) and everything will be happy".
I ran a simple test for this:
I made ONE MOVE waypoint for the chopper, and then a CYCLE waypoint. After this, I put a DESTROY waypoint (because I don't know if LOAD would pick up the player, furthermore I don't know how to use it) on a civilian.
I set a switch trigger, and in the "activated by" field I put "Radio Code Delta". I didn't put anything in condition apart from "this" (I figuered this could be my problem) and previewed.
Okay, the chopper went to its first waypoint, stopped at the cycle. Good. I radio-ed Delta and it didn't kill the civilian.
For those of you are confused and could just give me a much easier way of doing things:
I want a chopper to pick up the player when the player activates Radio Code Delta.
Oh, and also, can I get a chopper to land at a certain point and ait for the player to board it using waypoints, and once the player is on, go and land at another location again?
Sorry for the long, frustrating post.