Home   Help Search Login Register  

Author Topic: Invincible  (Read 1131 times)

0 Members and 1 Guest are viewing this topic.

WestStainzMassiv90

  • Guest
Invincible
« on: 01 Mar 2004, 21:16:03 »
Hey y'all,

I would like to know how to make a person invincible and very very very skillfull.
I tried to use health=10000000000000.00000000000
And skill=100000.000000

But that isn't working.

Now I would like to know how to make a person, invinceble and too smart for all.

Can anyone help me with this?

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re:Invincible
« Reply #1 on: 01 Mar 2004, 22:12:46 »
The highest health is 0... (damage  0)
And the highest skill is 1...

Dunno if this is even possible but making an 'addon' of yer own in which you play with these values in the config.cpp:

armor=3
armorStructural=2.000000;
armorHead=0.700000;
armorBody=0.800000;
armorHands=0.500000;
armorLegs=0.500000;
accuracy=0.250000; (not the shooting accuracy...)
audible=0.050000;
camouflage=1
sensitivity=1
sensitivityEar=0.130000;

...  ::)

And in that case this will come a thread in a different forum section...  ;)
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Invincible
« Reply #2 on: 01 Mar 2004, 22:31:18 »
For invincibility use eventHandlers "hit" and or "killed", depending on exactly how you want to do it, combined with setDammage 0.    Again, depending on what you want a small looping script setting damage to 0 may also be appropriate.

For improved skill hunt around the forum and the Editors Depot - there are various enhanced AI scripts and ideas kicking around.
Plenty of reviewed ArmA missions for you to play

Offline WizzyWig

  • Members
  • *
  • Mod Maker
    • Oblivion Promotions
Re:Invincible
« Reply #3 on: 02 Mar 2004, 12:14:18 »
easy
[unitname] exec "scriptname.sqs"

scriptname.sqs
Code: [Select]
_pilot = _this

#start
_pilot setdammage 0
~0.1
goto "start"
exit

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Re:Invincible
« Reply #4 on: 02 Mar 2004, 13:25:43 »
wont save you if you get blown up or shot in the head.  But its the best solution since the AllowDamage command was removed.

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re:Invincible
« Reply #5 on: 02 Mar 2004, 15:54:15 »
For improved skill hunt around the forum and the Editors Depot - there are various enhanced AI scripts and ideas kicking around.
Well, they don't actually make the AI any more skillfull, they just enhance the AIs thinking... (When someone is a complete morone it does not necessarily mean he/she is not skillfull...)
Once controlled by some script thay are not any better shots or have any faster reaction times etc, they just react more 'humanly' to their nme...

Quote
Now I would like to know how to make a person, invinceble and too smart for all.
There's no script that I know of that would make AI 'too smart for all'...

Please correct me if I'm wrong  :-[
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.