OK, again what i tried to tell you is:
[[ge1,ge2,ge3,ge4,ge5,ge6,ge7,ge8,ge9,ge10,ge1,ge2,ge3,ge4,ge5,ge6,ge7,ge8,ge9,ge10,ge11,ge12,ge13,ge14,ge15,ge16,ge17,ge18,ge20,ge21,ge22,ge23,ge24,ge25,ge26,ge27,ge28,ge29,ge30,ge33,ge34,ge35,ge36,ge37,ge38,ge39,ge40],[ge1,ge28,ge29,eg1,ge19,ge31,ge32],[ge1,ge10,ge7,ge19],gw1,0,0.10] exec "AI\grouplink2.sqs"
There is the first array:
[ge1,ge2,ge3,ge4,ge5,ge6,ge7,ge8,ge9,ge10,ge1,ge2,ge3,ge4,ge5,ge6,ge7,ge8,ge9,ge10,ge11,ge12,ge13,ge14,ge15,ge16,ge17,ge18,ge20,ge21,ge22,ge23,ge24,ge25,ge26,ge27,ge28,ge29,ge30,ge33,ge34,ge35,ge36,ge37,ge38,ge39,ge40]
This is a array of enemy groups that can call other groups for backup and be
called by other groups for backup.
Well so shall it be, but why do you have: ge1 - ge10 twice in this array? - check
out yourself.
Then there's array 2:
],[ge1,ge28,ge29,eg1,ge19,ge31,ge32]
This is a array of enemy groups which are already contained in the first array
of groups, but are treated differently by the script. These groups can call
other groups for backup, but CANNOT be called by other groups for backup. Nor
will they advance towards detected gunfire. This is usefull for groups which
are assigned to defend bases, or need to stay in a specific area for whatever
reason.
Well, as you can see there's a group called: eg1
That's the group, where i'm not sure wether you made a typo or not.
OK, that's all i could find for now.
And btw - i've got a P4 3.0 / 1 gig of ram, gforce 4, so there's a minimum
chance that my system could handle your mission ;D
~S~ CD