Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Activating enemy's
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Activating enemy's (Read 489 times)
0 Members and 1 Guest are viewing this topic.
MGeo
Guest
Activating enemy's
«
on:
28 Feb 2004, 14:55:59 »
I want to ask something.
Is it possible to activate a enemy with a triger. I mean like if you get in a triger this will activate a enemy to go on waypoints. At first he has waypoints but he is not active. Now how can i make if a west soldier gets into the trigger this will activate the enemy AI and he will start to follow waypoints?
Pls don't tell me to look at the FAQ because nothing works for me these days. Even i can't expand the sub directory's in the editor depot for unknown reasons.
Logged
icarus_uk
Members
LiarLiarPants Inflame True
Re:Activating enemy's
«
Reply #1 on:
28 Feb 2004, 15:56:28 »
Synchronise the trigger with the WP where you want the enemy troop to wait at. The enemy wont walk past that WP until the trigger is active.
Logged
MGeo
Guest
Re:Activating enemy's
«
Reply #2 on:
28 Feb 2004, 22:08:15 »
Hey thnx. I have never reallised this before.
Logged
The-Architect
Former Staff
Bite my shiny metal...
Re:Activating enemy's
«
Reply #3 on:
01 Mar 2004, 03:17:17 »
give the AI guy a condition in a waypoint placed on his head summit like choppergo or getdammage or summit.
Logged
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
icarus_uk
Members
LiarLiarPants Inflame True
Re:Activating enemy's
«
Reply #4 on:
01 Mar 2004, 13:49:06 »
A synced trigger is probably easier, you dont have to think about more variables, and its more graphic so you can see whats going on.
But a variable and condition will also work.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Activating enemy's
Top of page