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Author Topic: Skumball's airstrike script In MP missions  (Read 4779 times)

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rudyvarner

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Re:Skumball's airstrike script In MP missions
« Reply #15 on: 07 Jan 2003, 18:41:01 »
Hey snYper,

What's the latest on making the script repeating?

Rudedog

Offline snYpir

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Re:Skumball's airstrike script In MP missions
« Reply #16 on: 07 Jan 2003, 21:00:13 »
I've been flat out with getting this forum up, so there hasn't been much progress.

I'll do it today if I get time... ::)
Bohemia Interactive Simulations

rudyvarner

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Re:Skumball's airstrike script In MP missions
« Reply #17 on: 07 Jan 2003, 21:37:35 »
I've been flat out with getting this forum up, so there hasn't been much progress.

I'll do it today if I get time... ::)

Cool, thanks man!

Offline snYpir

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Re:Skumball's airstrike script In MP missions
« Reply #18 on: 10 Jan 2003, 07:36:47 »
Ok, here is a version that works over and over again.

Not many changes, just made the triggers repetitive and made all variable re-init once a strike is complete.

You can alternate between LGB and napalm as required.

No real usage or implementation changes at all, really. if no-one has any problems with this i'll up it to the script snippets alongside the Skumball's original.

 ;D

(sorry it took so long, i was busy with other stuff)
Bohemia Interactive Simulations

stalker336

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Re:Skumball's airstrike script In MP missions
« Reply #19 on: 24 Feb 2004, 03:24:05 »
very nice well done im new to scripting and this forum!
question for you have used this in one of my co-op missions
works great however is possible to have only a specific player
be able to call the script ?
i tried  (pl1): 1 setRadioMsg "NULL"
but yur scripts seem to over ride it ?

sorry spoke to soon i got it to work  8)
« Last Edit: 24 Feb 2004, 08:56:19 by stalker336 »