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Author Topic: Waypoints  (Read 736 times)

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PPSDRNKR

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Waypoints
« on: 13 Feb 2004, 23:45:29 »
How do you make a waypoint in the editor that doesn't go away untill you get a meter in front of it.  Because I'm making a mission that needy ou to get to the exact point not like 500 meters away like when I test it.

Cap

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Re:Waypoints
« Reply #1 on: 14 Feb 2004, 01:03:36 »
Couldn't you just use a trigger over the waypoint to detect when you get there.  Similarly you could place a game logic, object or marker and make a script...

---distance.sqs---

v1 = false

#Loop
~1
?player1 distance object1 < 5: Goto "Player_There"
Goto "Loop"

#Player_There

v1 = true


... I think this will do it just get someone to check it i aint played ofp 4 ages

Hope this helps

Offline macguba

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    • macguba's operation flashpoint page
Re:Waypoints
« Reply #2 on: 15 Feb 2004, 13:37:57 »
Remember that a player in Veteran mode won't even know that the waypoint is there.
Plenty of reviewed ArmA missions for you to play

Offline Shiznan

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Re:Waypoints
« Reply #3 on: 20 Feb 2004, 14:55:57 »
Cap, will that also make AI go to the exact point of the waypoint? I am making a mission and i have the same problem as PPSDRNKR but I need the AI to go to the exact spot, not the player.
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Offline macguba

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Re:Waypoints
« Reply #4 on: 20 Feb 2004, 15:46:10 »
If you need the AI to go to an exact spot, then a waypoint is no good:   waypoints are completed when the group gets to within a certain distance.    What I suggest is a waypoint at the exact spot, to get the group close, then runa  script from the waypoint

; script to make the loon move to the right spot

#lop
leader grp1 doMove getPos GP_1
~2
? GL_1 distance leader grp1 < 2: goto "end"
goto "lop"

#end
; insert the consequences here
exit


Syntax not guaranteed but the idea is that as soon as the WP is completed the group leader (don't use a named loon in case he has been killed) will go to the right place and when he gets there the consequences occur.
Plenty of reviewed ArmA missions for you to play

Offline Shiznan

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Re:Waypoints
« Reply #5 on: 22 Feb 2004, 22:08:42 »
Thanks. I'll try it immediately. I've not been able to get anything else to work because I am using choppers and they like to be uncooperative with waypoints, so thanks again. ;D
Mess With the Best
Die Like the Rest
U.S. Army Rangers