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Author Topic: Folder System (easy for most im sure)  (Read 619 times)

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Javaman

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Folder System (easy for most im sure)
« on: 12 Feb 2004, 22:22:07 »
I am sure all of what i am going to ask has been answered before , but when i search for the anwser i always get way to much information and not really what im looking for so i hope that some of you can answer it for me.

What are these folders for exactly
-Bin
-Dta
-Dta/HWTL

I know what infomation they hold from looking at them but some have user made .dll's in them and i would like to know "just what data goes where and way" and outside of the data thats in them now (Stock) what else can i put in them.

Such as i know what a config.cpp is for but what about resource.cpp are these both like having the Config.bin and Resouce.bin(and whats in them)

and in what case would i need to use StringTable.csv


I may just be looking to deep into it all but i want to learn this Engine from front to back and back to front


Thanks in Advance
Javaman
« Last Edit: 12 Feb 2004, 22:22:58 by Javaman »

Offline General Barron

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Re:Folder System (easy for most im sure)
« Reply #1 on: 12 Feb 2004, 22:55:51 »
I know that some "addons", such as Kegety's Hi res sky addon or the one that replaces the ground textures on CWC islands with Hi-res ones, use dta/HWTL or one of those folders. Basically, if I understand it correctly, you can set up a mod folder with those folders inside of it (dta/bin/hwtl), and when you load that mod, OFP will load from those folders, instead of OFP's default folders.

If you un-pbo some of the files in those directories, you'll see that they hold pretty much all the "visible" aspects of the game (everything but the coding, pretty much). It has the animations, the land/sky textures (hence the above addons), the models, the sounds, etc. The bin folder has the game's config.cpp (config.bin), which contains many settings such as how tough units are, settings for weapons, the sound a unit makes when it is hit, etc. Think of it as the data for the "default" BIS addons, but plus more stuff. If you've seen the FDF mod or the ECP mod, you'll notice that things can be changed such as where buttons are on the main screen or the editor, etc. This is also configured in this file.

I'm sure there is other stuff in there too, but that's about all I know about off the top of my head.
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