Hey guys. I've decided to take my Helo assault script off the cutting block, and its 6 month hiatus.
What I have gotten complete with this pack so far is the Heli-Infantry Deployment. And I must say its looks damn spectacular! The heli's load up troops, fly across the map, deploy the troops with smoke cover, and then they return to the airfield to their orginal placement.
Though I'm still trying to figure something out. I can seem to come up with a good design for reinforcemens and replacements. Though I do know what I'm asking for.
1. When a soldier is killed, another is spawned in a group back at the airfield.
2. When the group of replacements is big enough to make one heli trip worth it, they are loaded onto the heli/heli's using the deployment script.
3. When the troops are inserted into the battlefield, they will break up to reinforce all the groups to an even level, or the group will deploy all to a group that has been elimenated, or will break up to deploy to units that are missing certain soldiers.
4. Must work in a v1.46. I want anyone to be able to play this, and I also don't have resistance (I can't seem to find a good price for it anywhere!!)
I have some ideas, but whenever I start to design this script it usually gets way out of control and buggy as hell. It doesn't seem that difficult, but its not working for me. Any help would be great!
-Track