OFPAnim is a breeze. A Pleasure.
BUT...
Put it in-game is , almost but not quite, NOT a breeze.
There is a lot of info out there on the right way to have a unit "animating" trough the new .rtm file, that's a fact; the point is I need my anim to be action-menu based.
-Hence I need some scripting lines to get the action appearing on the menu,
-As it's a vehicle, it must only be when somebody's in "mycar"
-Then the right lines of code to get the action playing like it was an "usual" actionorplaymove event.
It's a special effect on the "mycar" model. The .rtm file is good & smooth... He may need some definitions either in the .CPP or in the .sqs files...
I've tryed in the CPP to put lines lines compareable to the ones used to fire a cpp-based script, only putten the "MyRtm.rtm" instead of "Myscript.sqs", and nope, that's not the way.
And yes, I now how to fire a script from .CPP files; I do have others.
I guess my query IS rather precise, and I hope somebody can come up with something. Precise.
OR with a sample of another guy that would have done it ?
Peacepunk out && waitin'...