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Author Topic: CoC Diver/FDF mod Combat Diver.  (Read 747 times)

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Offline The-Architect

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CoC Diver/FDF mod Combat Diver.
« on: 10 Feb 2004, 21:55:24 »
I believe that these are the same unit or at least very similar.
My question is this,
I am using the unit in a cutscene and I need to have a Zodiac boat drop a team of the divers into the sea near a coastline. The problems arrive at the transport unload waypoint as the units do not in fact leave the boat and proceed to the coast under water. Instead the boat carries on it's own path and drops them off onto dryland. This is of course not what I am looking for them to do.

Does anyone have a script to make them jump into the sea, as there does not seem to be one in the Ed-Depot. Or is there infact a simple way to have the units leave the boat at the appropriate time?

Thank's for reading,
The-Architect.
« Last Edit: 10 Feb 2004, 21:56:29 by The-Architect »
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Kaliyuga

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Re:CoC Diver/FDF mod Combat Diver.
« Reply #1 on: 10 Feb 2004, 22:06:07 »
 I'm fairly sure you can use a chopper eject script here for the same effect

:cheers:

Offline The-Architect

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Re:CoC Diver/FDF mod Combat Diver.
« Reply #2 on: 10 Feb 2004, 22:25:34 »
Cool Kaliyuga I'll give it a go.

How do I create a group tho?

Hang on, I'll look in the example mission...

Yep Sorted.

Thank you Kaliyuga.
« Last Edit: 10 Feb 2004, 22:40:17 by The-Architect »
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."