:quote:
I am afraid of using 'player', because as I know in multiplayer OFP knows only one 'player', it is the unit choosed as 'player' in the editor. Other playable units will not be handled as 'player'.
:end of quote:
Halfway correct. "Player" is the unit which is actually played on a local machine. Means, Player is different on every machine. So if you have a map with 2 playable Units and you play with a friend, "Player" on your machine is your controlled loon, on your friends machine it is his loon.
I'm sorry, i'm sure it could be explained in a shorter and clearer way, but english isn't my original language. But i hope you see what is meaned.
:edit:
you can use the same mission from editor as a SP or a MP map. Say, you make a SP mission and you want the player not to be the group leader. Now you want to use same map fo MP playing. Just assign the group leader as "playable", the second as "player" and the rest of group also as "playable". This way you don't have edit the mission for converting from SP to MP.
You can also use the fact, "Player" is different on each Comp for Cutscenes in MP. When you use _cam camsettarget player, everyone see's himself and his actual pos....m8 be usefull sometimes