this is what i've got and cant figure why it dont work?
any help would be appreciated. Its just a couple of new stealth/specialop units i need for mission im writing. Im on GOTY version using some 1.85 weapons. I have tried changing wepaons to none-resistnace but it still dont work?!?
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot         0   // dummy weapons
#define WeaponSlotPrimary      1   // primary weapons
#define WeaponSlotSecondary      16   // secondary weapons
#define WeaponSlotItem         256   // items
#define WeaponSlotBinocular      4096   // binocular
#define WeaponHardMounted      65536
class CfgPatches
{
   class WALsplinterf
   {
      units[] = {WALsplinterf};
      weapons[] = {};
      requiredVersion = 1.85;
   };
   class WALsplinterh
   {
      units[] = {WALsplinterh};
      weapons[] = {};
      requiredVersion = 1.85;
   };
   class WALsplinterd
   {
      units[] = {WALsplinterd};
      weapons[] = {};
      requiredVersion = 1.85;
   };
   class WALsplinters
   {
      units[] = {WALsplinters};
      weapons[] = {};
      requiredVersion = 1.85;
  Â
   };
};
class CfgVehicles
{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier: Man{};
   class SoldierWB: Soldier{};
   class SoldierWsaboteur: SoldierWB{};
   class SoldierWSaboteurPipe: SoldierWsaboteur{};
   class WALsplinterf:SoldierWSaboteurPipe
   {
      displayName="splinterFireSupport";
      audible=0.0001;
      camouflage=0.2;
      armor = 15;
      weapons[]={"Throw","Put",G36A,Binocular,GlockS};
      magazines[]={G36aMag,G36aMag,G36aMag,G36aMag,GlockSMag,GlockSMag,GlockSMag,HandGrenade,HandGrenade};
   };
   class WALsplinterh:SoldierWsaboteur
   {
      displayName="splinterHeavySupport";
      audible=0.0001;
      camouflage=0.2;
      armor = 15;
      weapons[]={"Throw","Put",M60,Binocular,GlockS};
      magazines[]={M60,M60,GlockSMag,GlockSMag,GlockSMag,HandGrenade,HandGrenade};
   };
   class WALsplinterd:SoldierWsaboteur
   {
      displayName="splinterDemolition";
      audible=0.0001;
      camouflage=0.2;
      armor = 15;
      weapons[]={"Throw","Put",HK,Binocular,GlockS,PipeBomb};
      magazines[]={HK,HK,HK,GlockSMag,GlockSMag,PipeBomb,PipeBomb,PipeBomb};
   };
   class WALsplinters:SoldierWsaboteur
   {
      displayName="splinterSniper";
      audible=0.0001;
      camouflage=0.2;
      armor = 15;
      weapons[]={"Throw","Put",M21,Binocular,GlockS};
      magazines[]={M21,M21,M21,M21,GlockSMag,GlockSMag,GlockSMag,HandGrenade};
   };
};