hey m8s
well, back in OFP 1.02 or alike I used the following crap to make an AI soldier
go light up a campFire:
make a WP for Bob to the fire, then the syntax:
Bob action ["Rearm", MyFire]; MyFire Inflame True
...to simulate Bob doing the boyscout stuff, but later on I discovered this other command :
Bob action ["Fire Inflame", MyFire]
only, he still needs a WP to the fire object as the syntax works in spite of,
say Bob being some 20m's from the campfire ;D
Now, this brings us to your problem: removing that action.
you MAY try a looped script checking if player has this action
and then repeatedly removing it, but as with all built-in actions
(e.g. the NVgogs) it prolly wont work any better then me eating
a burger after 1 ltr vodka
I'm afraid you'll have to stick w/ that action d00d :-\