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Author Topic: "AIunit" able to see/view "unit"  (Read 571 times)

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jakenoble

  • Guest
"AIunit" able to see/view "unit"
« on: 30 Jan 2004, 17:16:42 »
How can i construct a script or trigger, so that WHEN AIUNIT views PLAYER THEN AIUNIT COMBATMODE STEALTH. i know how to set combatmode, dofire, do target, etc.

its just setting the condition fot activation as able to view/see the player.

Thanks

Jake

_hammy_

  • Guest
Re:"AIunit" able to see/view "unit"
« Reply #1 on: 30 Jan 2004, 17:26:01 »
not sure about that, im a little rusty on ofp scripting :P

you could mess around with the knowsAbout command
for more information on the command, download my command reference thats in my sig ;)