Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
M2 Machinegun
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: M2 Machinegun (Read 468 times)
0 Members and 1 Guest are viewing this topic.
lydiajane
Guest
M2 Machinegun
«
on:
22 Jan 2004, 21:48:21 »
About a year ago someone told me how to get an M2 to reload when rounds got down to a certain number. Please help again.
Logged
dmakatra
Members
Better known as Armsty
Re:M2 Machinegun
«
Reply #1 on:
22 Jan 2004, 21:53:03 »
sumthin like:
@ M2name ammo == 100
M2name addmagazine "M2"
:beat: *Gets Shot* :beat:
Logged
lydiajane
Guest
Re:M2 Machinegun
«
Reply #2 on:
22 Jan 2004, 22:20:14 »
That's it! I just put that in the "condition" for the specific m2
Logged
icarus_uk
Members
LiarLiarPants Inflame True
Re:M2 Machinegun
«
Reply #3 on:
23 Jan 2004, 02:24:51 »
Youd need a trigger.
Condition
M2Name
ammo "browning" <= 100
Activation
M2Name
addmagazine "M2"
But that wouldnt reload it. That would just give it an extra magazine for the user (AI or human) to reload.
«
Last Edit: 23 Jan 2004, 02:27:33 by [icarus_uk]
»
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
M2 Machinegun
Top of page