OK, so now I'm all like "aaaaaaaaaaaaaaaaah! Do I have to define all houses and other buildings on the whole friggn island?!". Hmmmm... I'll tell you more about my situation:
I'm making this new combat system, which I call "The Round Based Combat System - or - TRBCS"(don't I have such imagination?). Everything works out great, except one thing, I can't figure out how I can check if the bloody enemy is behind an obstacle, therefor, my problem.
Now, all weapons have a limited range in this system, for various different reasons that I won't bring up here. Now, can I somehow tweak your funky function so it'll automaticly define all buildings of X distance to the player?
Also, height problems? If the enemy is behind a hill?
:beat: *Gets Shot* :beat: