Howsabout letting a trigger cover the boys & tell them how to behave
axis a = 85 (or whatever) ; axis b = 15 (or alike)
activation = anyoneWithAgunOrAcamoThong
And the famous "On Activation" field should then probably read som'n like this :
"_x SetBehaviour ""Careless""" foreach thisList; "_x switchmove ""code""" foreach thisList...where
code is the choise of switchMove command
NOTE the
"s
They work like that in RES; so if ya don't have the RES upgr. then forget it all.
That would take a workaround
The thing is to make them CARELESS, ( remember to set their "special" fÃeld to NONE ), plus
setting the correct "switchmove" command via the trigger.
If ya wanna make 'em all watch some object, so that they stand in a proper line-up,
just add :
"_x dowatch Object1" foreach thisList
to the trigger.
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PS. I think the trigger also needs a
"DoStop _x" foreach ThisListto prevent them from running around like headless chickens!!!
Hope I don't sound too screwed up here, m8
;D
laterz